Final
Based on acoustic engineering, psychoacoustics, and spatial acoustics, this new "standard" earphone was born from research into the differences between sound sources produced using 2-channel stereo and those produced using binaural technology. It was widely known that listening to binaurally produced sound sources from games and VR with conventional earphones and headphones resulted in a distinctive, unnatural feeling in the high-frequency range. While researchers in acoustics understood the cause, there had been no successful solutions. This time, by taking a new approach to address the problem, we have created earphones that allow users to experience the intended timbre, spatial imagery, and sense of direction in binaurally produced sound sources from games and VR. The VR3000 for Gaming further enhances this accuracy through continued research.
The "VR3000 for Gaming" gaming earphones, focused on "spatial" representation, were developed based on final's ongoing research into the acoustic physical properties required for transducers that reproduce the intended acoustic space impression in immersive binaural sound* playback using headphones and earphones. By accurately reproducing the "space" of games and content according to the creator's intentions and goals, it enhances immersion. For example, in a dark mission in an FPS game, rather than simply highlighting the sounds of the enemy, it allows the player to naturally enhance their reaction time by immersing themselves in the game world. As a result, it's possible to enter the game world with a sense of physical sensation, similar to the real world. * "Immersive Binaural Sound": Binaural sound that enables listening to three-dimensional sound, characterized by sound image localization and spatial expansion in three dimensions (front, back, left, right, up, and down), through earphones or headphones.
Equipped with final's completely redesigned driver unit "f-Core DU," which re-examines design, components, and production technology. To achieve a level of sound quality unheard of in this price range, a new base was established overseas, and driver components such as the diaphragm, voice coil, magnet, magnetic circuit, and adhesives for each part, as well as production equipment, were newly designed to develop the completely redesigned 6mmφ dynamic driver unit "f-Core DU." The driver front housing is made of brass, which is less susceptible to magnetic force than ordinary aluminum and has a higher specific gravity. To improve the time response performance of the diaphragm, the voice coil uses ultra-fine 30μ CCAW and the movable parts are thoroughly lightened by assembling with minimal adhesive. Furthermore, the diaphragm is carefully pressed in small batches of about 1/3 the usual amount, minimizing pressure unevenness and achieving a uniform diaphragm without distortion.
A customized fit: The VR3000 for Gaming achieves an even better fit based on the housing design, which is the optimal solution for IEMs established in the development of the B series. The comfort of earphones is determined by the amount of pressure they exert. While methods that rely on the resilience of silicone, such as those that boast ergonomics and organic shapes, may seem correct at first glance, they constantly apply pressure to the ear, unknowingly putting strain on it and accumulating fatigue. Compared to organic shapes that make contact with the ear over a large surface area, we aimed for a pressure-free fit by limiting the contact area. The VR3000 for Gaming's housing provides a stable fit by being held at three points. These are one point in the pink area (ear pocket) in the diagram below, one point in the green area (eartip), and one point in the blue area (tragus), for a total of three points. Therefore, it fits most people's ears. When there is no pressure at any of the contact points, you will feel that earphones can be this comfortable, with a superior fit that feels like custom-made e